a) was used to test the algorithm.
A velocity panel after one iteration with the operators
a.
This corresponds to the usual velocity stack, but instead of stacking along
hyperbolas, stretching along parabolas was used.
The velocity analysis panel after ten iterations is shown in Figure
b.
We can see that the resolution has improved and a series of multiples have become
apparent.
A contour map of both velocity panels is in Figure
.
The resolution is better in Figure
b, but
a better comparison can be
seen from Figure
, which shows the increase of amplitudes
in successive iterations.
By applying a transpose operator on the velocity panel we should get
back the input data. The results produced by one and ten iterations are shown in
Figure
b and Figure
a.
We can see
that amplitudes decrease with offset after one iteration. The explanation is in
the geometrical representation of
. (The explanation
should be for the operator
in this case.)
The error after ten iterations is shown in Figure
b.
We can perform velocity analysis for various ways of sampling in the velocity
space.
We should choose the sampling for which the convergence is the fastest.
The comparison of least-squares errors for even sampling in velocity,
slowness, and sloth domains is shown in Figure
a and Figure
b. We can see that
the least errors are in the sloth domain. Convergence is faster with
operators
than with
for a small number of iterations.
If the lower limit of slowness is chosen to be greater than zero, convergence becomes faster. We will have a look at the cause of this effect later. It appears that even sampling in the velocity domain should not be chosen.