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The process of velocity analysis transforms field data in (x,t) coordinates to
velocity coordinates (
) where
is zero-offset time.
Given any three coordinates, the fourth can be determined from
them.
Claerbout (SEP-65) suggested making v the computed coordinate, because
it alone of the four lacks the a priori sampling established at data
acquisition time.
The name ``pixel-precise'' comes from that the default data space (x,t) sampling is used.
This method has interesting consequences in computation cost, interpolation
and truncation artifacts, and inverse transformations (Claerbout, op cit.).
In this article I examine the results of the forward transformation of
field data.
Since any of the four coordinates can be calculated from the other three,
this suggests the four velocity analysis methods of Table 1.
5|c|Table 1: Velocity transforms |
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3|l|input variables: t,x |
2|l|output variables:  |
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1|c|LOOPED vari- |
2|c|CALCULATED |
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1|c|able (cost) |
2|c|variable |
1|c|results |
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(1) |
 |
t |
pull |
conventional |
(2) |
 |
v |
push |
fewer artifacts |
(3) |
x,v,t |
 |
push |
similar to conventional |
(4) |
 |
x |
pull |
not studied |
Line 1 is conventional hyperbola summation.
Each point in velocity space generates a hyperbola to be summed along
in data space.
The term pull refers to taking a sample from data space based on a
calculation using velocity space coordinates.
Push moves a sample to velocity space based on a calculation using data
space coordinates.
The pixel-precise method is the same as calculating v (Line 2).
It will be referred to as ``velocity-push'' in this article.
Figure 1:
Velocity spectra of the same input gather: three attributes of three methods.
The count is the samples summed into each output location.
The semblance is the mean-squared divided by power.
The last column is the semblance weighted by the mean.
|
The final method studied in this article is the
-push method
to see whether the push aspect confers similar results to velocity-push.
The computation cost of each method is determined by multiplying the
length of the three looping coordinates in Table 1.
The velocity-push method has the special property that computation
cost is independent of number of velocities used.
The ``number of velocities'' means rounding the calculated velocity
to a bin size, then summing together all the data points in the bin to improve
signal-to-noise.
Next: PROCEDURE AND RESULTS
Up: Rick Ottolini: Pixel velocity
Previous: Rick Ottolini: Pixel velocity
Stanford Exploration Project
1/13/1998