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Every object can also have a set of actions associated with it. These actions
are performed whenever the object's string value is updated. If more than
one action is specified for an object, they are performed in the order
specified. The action can be one of five types:
- QUIT
- Exit the xtpanel program.
- PRINT
- Print a string to the standard output.
- STRING
- Set the object's string value to a new value.
- ASSIGN
- Set another object's string value to a new value.
- SYSTEM
- Execute a command.
Enormous flexibility is gained by letting any object execute a
command as the result of interaction with it. Xtpanel can be used as
a way of interactively connecting existing Unix programs that do not
have interactivity built into them. An impressive example of this is
an 80 line xtpanel script that acts as an interactive front end to the
Unix calculator program, bc. This 80 line program (see the Calculator
section below)
has similar functionality to the 2070 line C program xcalc
distributed with X windows.
An action may contain two types of special characters.
- 1.
- The string value of any object can be used in an action string by
referring to its name, preceded by a dollar sign. The following action
string sets the value of its object to the current string value of
another object whose name is otherobj:
action="STRING $otherobj"
- 2.
- The string resulting from executing a command can be used in an action
string by enclosing it in backquotes. For example, the following action
string sets the value of an object to the current directory using the
UNIX command pwd:
action="PRINT The current directory is `pwd`"
The aim of this design is to allow the user to tie together existing
Unix programs while leaving as much flexibility as possible.
Next: EXAMPLES
Up: INTERACTIVE OBJECTS
Previous: Object names
Stanford Exploration Project
11/17/1997