Figure
shows the errors associated with using
the fast marching method in Cartesian coordinates.
Specifically, we are looking at the traveltime difference between the coarse-grid Cartesian-coordinate
implementation and the fine-grid spherical coordinate implementation. The traveltime errors for
such a coarse-grid
application are up to 80 ms.
In practice finer grid configurations are often used to solve the eikonal equation at, of coarse, a higher price. The finer grid will result in less errors (for example 8 ms instead of 80 ms). However, the distribution of the errors and the reason for their presence (the first-order nature of the solution) still applies to finer grid implementation. Such errors are inherent in the method and, as () show, when certain conditions are met.
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Figure
shows the errors associated with using the fast marching method in spherical coordinates.
Again, we are looking at the traveltime difference between the coarse-grid spherical-coordinate
implementation and the fine-grid spherical coordinate implementation. The traveltime errors for such a coarse-grid
application are up to 60 ms, now. Unlike the Cartesian coordinate implementation, most of the errors shown here are
associated with low-curvature arrivals, like head-waves. This fact is better demonstrated in
Figure
, where head-waves emanating from the top of the salt
are clearly the source of most the errors associated with the spherical coordinate implementation.
Luckily, these head-wave arrivals are of low energy, and are generally discarded when it comes to imaging
applications. These head-waves, also, mask the more important direct arrival solution. Later, I will show how suggest a method to eliminate such
head-wave arrivals, and thus eliminate the source of errors for the spherical coordinate implementation.