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The small program I designed fills a 3-D grid with velocity values extracted
from a GOCAD model file. The main idea is to make a loop over all the nodes of
the grid located on the top row. From each point so defined, a shoot is
performed vertically inside the model to locate the intersection points with
all the interfaces of the model. Then each node of the column is filled with
the value of the velocity attached to the domain corresponding to the location
of the node.
The executable produced from this program receives a parameters file as input
and generates an SEP output file. The syntax to run this program is
grid par=input.par > output.H
grid
Figure 2 Notion of a GRID3 object in GOCAD. A 3-D
grid in GOCAD is defined by its origin, the number of samples on each axis
(nu, nv, nw), and three vectors
,
,
giving the
directions of each of the axes. The length of these three vectors gives the
step on each axis.
The parameters file is written in a kind of SEP format. The script text below
is an example of such a file:
project="ProjDiap.PJ"
model="Diapir.pa"
o1=7000.0
o2=3000.0
o3=0.0
d1=100
d2=100
d3=25
n1=150
n2=110
n3=200
vout=50
nout=60
The parameters file contains basically
- the name of a GOCAD project, containing the geometry and the
topology of each surface composing the model,
- the name of a GOCAD model, where the domains are defined with
the value of the velocity attached to each domain, and
- the parameters defining the 3-D grid: origin, step, and sampling
on each axis (the suffixes 1,2,3 in this file replace respectively the suffixes
u,v,w of the GRID3_t object).
The last two parameters describe the format of the output. Martin Karrenbach
and I have chosen to view the 3-D grid slice by slice. vout is the value
on the v axis corresponding to the first slice to be displayed. vout can
vary from to n2. nout is the number of slice that will be shown.
nout can vary from 1 to n2. If
, the output
will be the slice corresponding to the value
; if
, nout slices of the grid will be displayed one
after the other, as a movie, the first one being the frame numbered vout.
The rule
should always be
observed.
An example of the results produced by the algorithm implemented is
given in the next section. We have chosen this output arbitrarily. It is
obvious that there exist many other possibilities for viewing the whole grid
or part of it.
Next: AN EXAMPLE OF A
Up: HOW TO BUILD A
Previous: Notion of a 3-D
Stanford Exploration Project
11/17/1997